Dragging items into it will delete the item permanently. At the bottom middle is the trash slot.16 inventory slots are available at the beginning.There are two items in your inventory slots: the HUB Parts, and the Xeno-Zapper, the starter melee weapon.
The game narrator, ADA, will advise you about each objective.As we progress, these functions will be unlocked progressively. At first, most of the control keys are locked.In the cutscene, the pioneer (the game character) picks up the Build Gun and walks out of the drop-pod.The screen where a new session is initiated. It can be skipped by pressing Esc and clicking 'SKIP INTRO'.Skipping the intro can save about 30 mins ~ one hour of gameplay time. Tick only when you are already familiar with the early game.You are advised not to tick 'Skip Intro' at the bottom right.Tick 'Friends Only' for hosting a multiplayer session or leave it as 'Private' for a single player. There is enough foliage even in the Dune Desert to last until sustainable power becomes available. Other than the visual differences between the biomes, all of the starting areas have about the same gameplay difficulty.For this guide, select the 2nd - Rocky Desert.They are all connected in the same world. For continuous running without holding down ⇧ Shift, un-tick 'Hold to sprint'.Tick 'Enable Directional Subtitles', which allows easier detection of hostile creatures.At the main menu, review the controls, video, and audio settings.
Spoiler warning: If you wish to explore the game mechanics by yourself, stop reading now.ĭisclaimer: This guide is written by community members and does not represent the 'Official Guide' in any way. As there is no actual 'Win' condition, players are not required to strictly follow this guide. There is no peaceful mode in the vanilla game. Combat and exploration are also part of the gameplay. There are hostile creatures guarding these resources. These items include Power Slugs and Hard Drives.
There are collectibles scattered around the World which can be used to increase factory efficiency. Additional content is unlocked at the AWESOME Shop. Higher tiers of Milestones, in turn, are unlocked at the Space Elevator. Game content is mostly unlocked via Milestones and Research. The game narrator, ADA, provides guidance throughout Tier 0 while Tier 1 to Tier 7 are left for the player to explore. The player-controlled game character, the pioneer, lands on an alien planet named MASSAGE-2(A-B)b with only basic tools to build The HUB. The requirements for the next tier become increasingly complex and time-consuming to fulfill, so it is advised to expand the factory to produce the required parts automatically and efficiently. As each Milestone tier is completed, more game content is unlocked. Build a factory to automate the production of various resources required to progress through Milestones, culminating in a fully-upgraded Space Elevator for Project Assembly. Satisfactory is a factory-building game, centered around expansion, exploration, and automation.
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This page serves as a how to play guide / walkthrough for Satisfactory.